![]() ![]() Just keep these things in mind when you’re trying planning out strategies. You don’t need to be statistician to play Blood Bowl. However, an AG5 player can dodge into a single tackle zone with a 83% chance of success (2+). The odds of making that dodge into one tackle zone is 66% since that requires a 3+. Like knowing an AG4 player has a 5 in 6 (83%) chance of dodging into an open space is good to know (2+). Odds are just as useful information for any dice rolls. Note that it’s only a 1 in 6 (17%) chance you go down though. The odds of a 1D block succeeding when both players have block or wrestle is 2 in 3 or 66%. This is what makes Dwarves and Norse brutal in early league play. The odds of a 1D block succeeding when you have block or wrestle and the opposing player doesn’t is 5 in 6, or 83%. Obviously a 66% chance of success isn’t bad, but unless that block is needed to score and win the game then you’re best not to do it. Knowing those odds before you consider making that block is useful information. The only change is that both down only puts you down and not both of you. The chance of failure is the same if the other player has block. This means the block will fail on both down or attacker down, a 33% chance of failure. I’ve played a lot of new players who will throw 1D blocks with a player of theirs that has no mitigating skills like block or wrestle.Ī Blood Bowl block die has: 1 defender down, 1 defender stumbles, 1 both down, 1 attacker down, and 2 pushes. I’ve seen far too many games lost by players making non vital rolls just because they could. Just realize that dice are dice, meaning random, and your best bet to winning a game is to minimize how often you roll and what you roll. Your Ogre who is ready to smash someone could suddenly go Bonehead and open up a lane for your opponent to come smash your ball carrier. Now, this is even more true with big guys who have detrimental traits like Bonehead, Wild Animal, Really Stupid, and Loner. If what you’re about to roll won’t impact what you’re doing then consider ignoring it. You should only be rolling dice when you need those actions to work in order to proceed your play. Just because you could make a block or a blitz doesn’t mean you should. They don't earn that because they are throwing passes (They do that too, as I had 23x passes in those 10x games lol), but they mainly earn their SPP because they have such high movement that they can pressure opposition ball carriers while they're still isolated and then score quick TDs once the ball has been turned over.This one I can’t stress enough, sometimes it’s better to not roll dice at all. Likewise, teams can earn a lot of SPP from touchdowns, my skaven team in the CCL has 28x touchdowns from 10 games, so that's 84 SPP just from touchdowns. Admittedly they're quite developed already though. My man Orc team earnt 25-35SPP per match in their last 6x matches, the majority of which was from injuries. Also even though you can throw a pass every turn, it's usually not optimal to do so.īash teams can most definitely levelup quickly though from injuries. And an non agi 4 team can still make passes each turn if they want, it's just riskier (Just as agi 4 teams like elves can make blocks each turn, it's just less likely to result in SPP since they don't have strength access for MB). ![]() The thing is, you could make 11x blocks each turn if you really wanted to, but only 1x pass per turn. ![]()
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